// R-CDIndependent runtime / WebAssembly
C-Dogs SDL,
rebuilt for the browser.
A separate top-down action runtime for the libre C-Dogs SDL game. It has its own WebAssembly module, SDL input surface and local save filesystem; it does not share the Doom game loop or WAD loader.
Runtime status
- Runtime
- SDL2 / WebAssembly
- Content
- Free C-Dogs SDL data
- Session
- Local browser storage
- Input
- Keyboard / touch / gamepad*
D-pad: move / menu
↵ select · △ map
□ switch · ○ grenade · × fire
Prototype scope: C-Dogs SDL is a different, self-contained engine and free-content game—not a Doom WAD. Multiplayer networking is intentionally disabled in this first browser build; the focus is solo/local play and isolated runtime validation. *Gamepad support is delegated to SDL and browser capability.